Dart League Rules

Dart League Rules

Main Rule Set = American Darter Association.

We follow ADA Dart rules, with some adaptions. This is the need to know;

(last update 2/13/24)


Teams:

  • Teams are made of 4 to 6 players. 
  • You will play 12 “legs” a night in 3 different dart games (Baseball, 301 and Cricket).
  • 12 'points' are at stake each night. 
  • League standings are based on 'points'.
  • Players must rotate their doubles pairings each game. 
  • Teams are allowed to bring substitutes if they have less than 2 players. 
  • Free-agent teams are allowed to play 1 person if no other teammates show up and no substitutes are available.  


Game Rules:

Baseball: (Doubles: 2 games played + 2 points each game = 4 legs)

Each player takes turns throwing three darts at the number associated with that inning. So in the first inning, all darts should be thrown at the number 1 on the dartboard. A hit in the single section scores 1 run, the double is worth 2 runs, and the triple is worth 3. If a dart hits outside of the 1 is worth 0. Once all players have had their chance at the number 1, the inning is over, and you move onto the second where the number 2 becomes the scoring target. This continues until you have completed a total of 9 innings.

301 (Doubles: 2 games played + 2 points each game = 4 legs)

The game starts with a set number of points, 301. The number hit is reduced from the starting points and the game ends when the score becomes exactly 0. When the remaining points go below zero, it's called a ‘bust’. In case of a bust, your round ends there even if you did not throw your 3 darts. Your next round starts with the score you had before the bust.

Cricket (Whole Team: 1 game + 4 points = 4 legs)

Players take turns throwing three darts at the board, trying to hit 15 through 20 and the bullseye. Cricket requires each person to “close out” numbers, meaning players have to score each number (15 through 20) and the bullseye three times before the game can end. If you hit the outer ring of a number, that counts for two, and if you hit the inner ring, that counts as three (unless you’re aiming for the bullseye, in which the outer ring counts for one and the inner circle counts for two). So, if you hit the inner ring of 15, for example, that closes it out for your team. If a player closes out a number before the other does, that player can start scoring points every time they hit that number until the opposing player closes it out. Once both teams have closed out a number, it is no longer in play and neither team can score points on it. The team that closes out the board with greater or equal points wins. Scoring: When a team scores a number, mark it with a “/” The second score of the number will use “X” and when a team scores a number three times, that number is closed, shown by a mark “X” with a circle around it. If the other team has yet to close that number, the first team can score points by hitting that number. The number of points you receive correlates with whatever number you are hitting, ex: you hit a 17, you get 17 points. Bullseye scoring is as follows: 25 points for the outer ring and 50 points for the inner ring.